Technology and Design

Subject Team

Mr J. Keenan
Mrs L Nelson
Mr S Robinson

Subject Overview

There are two main aspects to Technology and Design as the name suggests. Each year group will complete two main projects with most projects needing an element of design by the students. The manufacturing of the product follows, accompanied by studying the related theory associated with that product.

The projects are as follows;

Year 8

  • Photo-frame – This requires work on wood, plastic, electronics and computer aided design (CAD)
  • Push along toy – This is a focus on woods, mechanisms and design using drawing boards.
  • Paint can opener – This is a focus on metals but incorporates mechanisms and plastic coating. It is an extension project which is only started if time allows.

Year 9

  • Steady hand game – Design using drawing boards, then CAD. Electronics using circuit boards and components such as thyristors.
  • Phone holder – Focus on manufactured woods, mechanisms and design involving both drawing boards and CAD.
  • Pneumatics module

Year 10

  • Nightlight clock – CAD, electronics using circuit boards and transistors. Focus on plastics.
  • Automata – Woods, mechanisms, design using drawing boards.
  • Pneumatics module
  • CAD module using Solidworks

Marks for reports are made up of a mark out of 50 for their exam and again out of 50 for practical work.

Each module/ project is accompanied by an information booklet and a homework booklet.

The mark scheme is included in the information booklet.

There will be a Christmas and Summer exam in year 8 and 9. A Christmas and Transfer exam in year 10.

What You Will Learn

Technology and Design is recommended to be 90% practical and 10% theory.

Practical work

Practical work will take the form of freehand sketching, formal drawing board work for oblique, isometic and orthographic projection.

Computer aided design (CAD) using 2d design and Solidworks software with computer aided manufacture (CAM) as an end result.

Electronic circuit modelling using livewire software.

Building pneumatic experiments.

Workshop practise using tools and equipment with woods, metals and plastics.

Theory work

Theory work will involve the study of

Materials – woods, plastics and metals.

Mechanisms – types of motion, cams and followers, pulleys and belts, types of gears, cranks and linkages.

Electronics – Components such as LEDs, resistors, thyristors, transistors, switches. Printed circuit boards (PCBs) and soldering.

Pneumatics – using cylinders and valves.

Careers Paths

  • Interior Designer
  • Design Engineer
  • Product Designer
  • CAD engineer
  • Video Game Design
  • Electrical Engineer
  • Civil Engineer
  • Sound Engineer
  • Mechanical Engineer
  • Architect